(navigation image)
Home American Libraries | Canadian Libraries | Universal Library | Community Texts | Project Gutenberg | Children's Library | Biodiversity Heritage Library | Additional Collections
Search: Advanced Search
Anonymous User (login or join us)
Upload
See other formats

Full text of "Jotto Word Game"




MM 



MICRO 

COMPUTERS 

SOFTWARE 







-^^? K ^ ^*? Ages 8 to Adult Here's hours of fun that will sharpen 
vocabulary skills and analytical powers of thinking. Discover the word the computer has 
chosen at random by making your own word guesses. The computer tells you how 
many letters in your word match the letters in its selection. An alphabet lets you keep 
score of correct and incorrect letters right on the screen. Choose from three skills 
levels — 3, 4 or 5 letter words. 



W BBS W B» wfi W Ages 4 to Adult This amazing program allows 
you to bring the essential benefits of Logo programming into your home at an 
economical cost. Tiny Logo runs with your basic Tl system. Children will love playing 
with Tiny Logo's turtle. Make ft move, turn, and draw in color. For those of you familiar 
with Tl Logo and Logo II, you'll be happy to learn that Tiny Logo incorporates the same 
principles of recursive programming found in the more expensive versions. Procedures 
can be defined in the EDIT mode, and procedures can call otKSc ojocedures for 
advanced programmers. 




UPPITION, SUBTRACTION, 
MULTIPLICATION & 

WB W BftPB wBB Ages 6 to 1 2 These four programs help elementary 
graders acquire good habits and sound mathematical skills in highly motivating practice 
sessions. Problems are presented one after another. A self-correcting mode makes sure 
the student will always come up with the right answer. A second mode of practice 
allows the player to make an error and review his mfstakes. Rocket blast-offs and 
colorful kaleidoscopes reward the students in these programs. All four programs 
develop students' abilities to solve problems in a standardized, sequential approach and 
have been extremely well-received by the educational community. 

MICRODISTRIBUTORS INTERNATIONAL, INCORPORATED 

34 Maple Avenue/Box 38 
Armonk, New York 10504 



MICRO 

COMPUTERS 

SOFTWARE 



MCT0002 




WORD GAME 

Family fun for adults and children (Grade 3 and up). 
Builds vocabulary, analytical powers, and promotes logical thinking. 



CASSETTE 



FOR THE TEXAS NSTRUMENTS 99/4A HOME COMPUTER 
Requires die use of a cassette tape recorder for loading program. 




JOTTO 



Copyright * 1983 Microdistributors International, Inc. 

Cassette program and contents copyright 1 -" 1 983. 

See important warranty information at back of book. 



JOTTO is a great word game that's fun for adults and children 
alike. Playing JOTTO builds vocabulary, develops your ability to 
analyze patterns, and promotes logical thinking. 

LEVELS OF PLAY 

JOTTO can be played at one of three levels — with 3-letter words, 
4-letter words, or 5-letter words. The difficulty grows as the-word 
length increases. You can designate the playing level at the start of 
a game. 

OBJECT 

As the game begins, the computer randomly selects a secret word 
of your chosen length. The object of JOTTO is to discover this 
three, four or five letter word in the least number of guesses. All 
guesses must be words of the length you selected. After each 
guess, the computer reports how many letters in your guess word 
match the letters in its secret word. If, for example, the computer 
chose BROWN and the player guessed ELBOW, ELBOW 3 will 
appear on the screen because the B, the O, and the W are in both 
words. 

MP RIPE ATI 1115 UTTERS 

There is one important thing to remember — no letters can occur 
more than once in either the computer's word or in any of your 
guess words. The words PEP, WEED, and RAZOR are ruled 
out because each contains duplicate letters. If you do try to guess a 
word with duplicate letters, the computer will reject it. 



KEEPING TRACK 



JOTTO provides a convenient method of recording letters you 
determine to be in, or not in, the computer's word. An alphabet 
runs across the bottom of the screen. To mark a letter that you are 
sure is in the word, press the space bar, the letter, and *Y*. To mark 
a letter as not in the word, press space bar, the letter, and *N\ To 
cancel a marking previously made, press space bar, the letter, and 
then the space bar again. Keeping track of the known information 
about letters makes it easier to choose the best word for your next 
guess. 

STRATEGY 

A knowledge of the frequency of letters in English words helps in 
formulating guesses. One study of English prose developed the 
frequency table shown below. The most frequent letter, E, is on 
the left. Letters to the right of E have lower and lower frequencies. 
Z, X, J and Q occur least often. 

E-T-A-O-I-N-S-H-R-D-L-U-M-G-C-P-F-B-K-Y-V-W-Z-X-J-Q 

Clearly, the chance of picking a word with letters matching those 
in the computer's word is greater if your guess contains some 
letters on the left side of the frequency table. Once you have some 
matching letters, try to find out which they are. As you continue 
to play the game you will locate other matching letters, until you 
know all the letters in the computer's word. 

Sometimes a word you choose will have no letters in common 
with the computer's word. This is a favorable development, since 
it enables you to mark all the letters as not in the computer's word. 
Sometimes, you may want to know whether a certain letter is in 
the word you're seeking. You may have guessed THOSE, been 
told THOSE 3, and need to know for sure if H is one of the three 
common letters. A good procedure is to pick a word made up of 
the same letters as THOSE except for the H, such as STOKE or 
POETS. If you use POETS and the computer displays POETS 2, 



you have proof positive that H is in the computer's word. Occa- 
sionally, an assumption that seems likely based on earlier guesses 
is proved false later in the game. This necessitates looking for an 
alternative assumption that fits all the information you have. 

When you succeed in guessing the computer's word, the 
computer rewards you with a fanfare and graphic display, and 
shows you how many guesses you took to win. Remember that it 
is possible to have all the letters correct and still not have the 
computer's word ! For example, you might have chosen TEAMS 
(or TAMES or MATES or MEATS) while the computer's word 
was STEAM. 

Good luck playing JOTTO. The more you play, the more 
your vocabulary will improve. Chances are you'll also become 
sharper at making deductions and logical inferences. Have fun! 



SAMPLE GAME 

Assuming you have picked the five-letter word category, you 
choose the word SPACE as your first guess and the computer 
responds SPACE 2. Two of the five letters are correct, but which 
two? Based on frequency, the two letters are likely to be E and A, 
E and S, or A and S. It's possible, but not likely, that the two 
letters include a C or a P. One way to get additional information is 
to next choose a word containing two of the three letters E, A, and 
S, but neither P nor C. Let's say you choose GRAVE and the 
result is GRAVE 3. It is now a reasonable assumption that E and 
A are correct, along with one of the letters G, R, or V. You might 
now try BREAD and be told BREAD 2. This further reinforces E 
and A, tells you that R is not in the word, and implies that G or V 
is in the word. 

A good way to check if the third letter is G is to make your 
next guess BRAVE. We're told BRAVE 2 and can infer imme- 
diately that G is in the word, since we only changed a single letter. 
We're now pretty safe in marking E, A, and G as in the word, and 
S, P, C, and V as not in the word. We select GAMES as our 
fourth guess; that will give us some information about M. 



GAMES 3 on the screen tells us no M in the word. The fifth guess 
GRADE also gives GRADE 3 a*id eliminates Das a possibility. 
We go on to LARGE and are happy to see LARGE 4. The 
additional letter must be L because we already know that R is not 
in the word. What can the fifth letter be? RANGE will give us a 
check on N. Eureka, RANGE 4! The five letters must be E, A, G, 
N, L. What can the word be? GLEAN? No, we get GLEAN 5 as 
the result, meaning that we have found a transposal of the letters 
in the computer's word. Next, we try ANGEL. That's it! A total of 
9 guesses. 



IMPORTANT NOTICE OF DISCLAIMER 
REGARDING SOFTWARE 



Microdistributors International, Inc., does not warrant this software to 
be free from error or will meet the specific requirements of the end user. 
The end user or consumer assumes full responsibility for any decisions 
made or actions taken based on information obtained by using 
Microcomputers software. 

MICRODISTRIBUTORS INTERNATIONAL, INC. EXCLUDES 
ALL WARRANTIES, BOTH EXPRESSED AND IMPLIED, 
REGARDING THE WARRANTY OF MERCHANTABILITY 
AND PERFORMANCE OF ANY SOFTWARE FOR A 
PARTICULAR PURPOSE. THE SOFTWARE IS MADE 
AVAILABLE ON AN "AS IS BASIS." THERE ARE NO 
WARRANTIES WHICH EXTEND BEYOND THE FACE HEREOF. 

IN NO EVENT shall Microdistributors International, Inc., be liable to 
anyone for direct, incidental, or consequential damages in connection 
with the purchase or use of any Microcomputers software. 

Some states have different limitations on implied warranties. The 
above exclusion may not apply to you in those states. 



MICRODISTRIBUTORS INTERNATIONAL, INCORPORATED 

34 Maple Avenue/Box 38 

Armonk, New York 1 0504 

914-273-6480